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Devlog
Menu and UI update part 2
December 09, 2024
by
Asmodeus
1
I kept working on the menus this month. I added a "settings" part in the pause menu with new options. -Added settings for music volume and sound volume in there -Added settings for fullscreen and wind...
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Menu and UI update part 1
November 06, 2024
by
Asmodeus
1
After some struggling, I finally got around to the last big visual thing I'd postponed for so long : making the menus a bit handier and prettier. -Changed the text font -New menu UI design, including...
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New star shop and proper level setup
September 23, 2024
by
Asmodeus
1
Back to it after the holidays. This time, I did a lot of setup and organisation work, so not much to show. 1) I made a proper level list (with some empty space) that will let me add new levels properl...
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Treasure chest fixes, new foe and more!
August 14, 2024
by
Asmodeus
1
I'm done with revamping the chest's physics and collision systems. This change took a lot of time and work and fumbling alone in the dark, but now the mechanics seem a bit more robust and predictable...
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New levels and lag fixes
June 26, 2024
by
Asmodeus
1
I started polishing early levels and bugs in hope of releasing the current demo to steam, but I figured I'd want it more polished and thought out, so it will take more time until I release it. -Added...
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Game page live on steam, new biome and more!
June 05, 2024
by
Asmodeus
1
It's been some time, but I have big changes to show : -visuals for a new biome, the clam plains. Only 2 levels (Chill blue shells/Follow that chest!) have been impacted yet, more will follow. -Charact...
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Indie Game Nation fixes 2
April 08, 2024
by
Asmodeus
1
Finishing the main stuff that was noticed at Indie Game Nation, as well as some fixes I've wanted to do for a long time. -fix for when the chest goes in the ground due to low framerates or whatever ot...
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Indie Game Nation fixes
March 20, 2024
by
Asmodeus
1
I went to the Indie Game Nation to display my game, it was cool, got lots of useful feedback. Moving on to the obligatory bugs-that-never-appeared-before-but-did-several-times-during-the-event-on-seem...
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Small tweaks and fixes
February 11, 2024
by
Asmodeus
1
Resuming work on the game after the boss rush game jam, however progress is a bit frozen right now cause I'm preparing the game for an upcoming event so i don't want any new feature in it. Also thanks...
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Camera tweaks
January 05, 2024
by
Asmodeus
1
-Changed the camera so that it looks ahead a bit with smoothing and all. I also made options to adjust this new camera's speed. -Added pan to chest when it breaks offscreen, causing the level failure...
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Yet more fixes and small improvements
December 09, 2023
by
Asmodeus
2
A bunch of unrelated fixes and tweaks : -cleaned up the level visuals after the first boss. They don't have their final look yet but at least they look decent and playable. -some small performance imp...
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Game in 16:9 and some bonuses
November 16, 2023
by
Asmodeus
1
Something I had delayed for a loooong time, and I finally found the courage to work on it. From the start the game was in 4:3 format, because it was a simple prototype at the type and I hadn't done mu...
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More solid bug fixes
October 10, 2023
by
Asmodeus
1
Attempts at fixing some clipping bugs, which uncovered more clipping bugs, which uncovered... let's just say I had a lot of fun. I also worked a bit on the semisolid platforms so that you can't glitch...
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Artstyle overhaul
September 07, 2023
by
Asmodeus
1
The result of my last month of searches for a better artstyle are here! I've wanted to do this for a long time. I think the game is either already on its final look or very close to it. There's still...
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Custom controls
August 07, 2023
by
Asmodeus
1
It's been a while, I'm back from holidays and game jams and stuff. I didn't have a lot to do to finish this update (most of it was made by pre-holiday past me, thank him a lot). Also I certainly did n...
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More control keys
May 17, 2023
by
Asmodeus
1
A bit of everything in this update, but what's most important is the changes to the controls : -dash with the L key. You no longer dash with the same key as pick up/drop. -added J as alternate jumping...
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solid fix
April 20, 2023
by
Asmodeus
1
Added some code to work around moving solid collisions. The game should prioritize avoiding getting the chest stuck in walls, even if it means it needs to go through moving solids instead...
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Physics & main character rework
March 24, 2023
by
Asmodeus
3
It's been a while! This took a long time to get finished as I had to recode a big part of the character, which in turn led to needing redrawing, etc. Now I have better control over how the character w...
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Graphical changes
December 16, 2022
by
Asmodeus
1
I made some visual changes that took a bit of time to polish. -the first world now has a new background -reworked the glitter and bonk fx -added fx for the dash and for the first boss' blocking -added...
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Small fixes
November 22, 2022
by
Asmodeus
1
Upgraded the remaining music track and fixed a display problem on the time tracker...
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Best times and cover art
November 15, 2022
by
Asmodeus
1
I have been working mostly on doing cover art for the game as well as a gameplay trailer, but I do have some new stuff done. -added best time for each level : your fastest time on a level is now saved...
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Gameplay tweaks
November 01, 2022
by
Asmodeus
1
I'm currently working on fixing the most troublesome bugs before I get onto more polishing. -Added some coyote time on the jump, and tweaked the jump physics a tiny amount. -Tweaked the chest dropping...
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Fixes post viborg game expo
October 03, 2022
by
Asmodeus
1
Fixed a lot of small details and level designs, added a few new levels in the first part of the game to teach the mechanics better, removed a few bugs, also made sharks more manageable...
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First tweaks
September 26, 2022
by
Asmodeus
2
A small first update on the demo to fix a few bugs and correct some of the problems the game has. I made some tweaks to have a more enjoyable gameplay (reduced the main character swim speed to be easi...
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Deep Sea Sweep demo
September 13, 2022
by
Asmodeus
2
I have been working on this project bit by bit for quite some time and now I finally have a more complete game experience to present. This game is a 2D platformer with simple controls and short but no...
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